SwiftUI views versus modifiers
What’s really the difference between building a piece of UI as a view versus a modifier, and how to choose between those two solutions?
Articles, podcasts and news about Swift development, by John Sundell.
Frequently published articles about Swift techniques, language features, architectual patterns, and beyond.
Subscribe via RSS
What’s really the difference between building a piece of UI as a view versus a modifier, and how to choose between those two solutions?
How the content offset of a SwiftUI ScrollView can be observed without bridging to UIKit.
How Swift’s opaque return types can be combined with primary associated types in order to create powerful abstractions without the need for any type erasure.
Different ways to implement a dynamic SwiftUI stack that renders its content either horizontally or vertically, depending on the current context.
How Swift 5.7 makes generic protocols more powerful and easier to work with, thanks to the ‘some’ and ‘any’ keywords.
Exploring how iOS 16’s new UIHostingConfiguration API enables us to inline SwiftUI views within our UITableView or UICollectionView cells.
Celebrating the fifth birthday of this website, while also sharing some important announcements about its future.
New in Swift 5.6: We can now use type placeholders to select what generic types that we want the compiler to infer. Let’s take a look at how those placeholders work, and what kinds of situations that they could be really useful in.
What abstract types are, how they could be implemented in Swift, and how they relate to protocols and other polymorphic programming techniques.
Let’s take a look at how Swift models the concept of equality, and how that concept varies between value and reference types.
Let’s take a look at how we can make our UI-related logic fully testable, even when that logic is primarily used within SwiftUI-based views.
Let’s take a look at various ways to combine multiple protocols into new functionality, either by using protocol extensions, composition, or by defining dedicated types.
Managing an app’s memory is something that tends to be especially tricky when it comes to asynchronous code, so let’s take a look at how to do just that when using async/await.
How SwiftUI enables us to stack views along the Z axis, which in turn makes it possible to create all sorts of backgrounds, overlays, and other effects.
A look at many different built-in ways to iterate over arrays, dictionaries, and other Swift collections.
Creating convenience APIs that make it possible to convert async/await-based functions into Combine publishers.
Let’s explore how we could make use of Swift’s async/await capabilities to make our asynchronous code fully testable in a very lightweight way.
How Swift’s new Task type works, and how it enables us to encapsulate, observe, and control the way that our asynchronous code is executed.
Let’s explore Swift’s version of actors, and what kind of problems that we could solve by defining custom actor types within our code bases.
Let’s take a look at how to call async APIs within our unit tests, and also how async/await can be a great testing tool in general.
Let’s take a look at how we can utilize Swift’s built-in concurrency system when performing data transformations using functions like forEach and map.
Let’s take a look at a few different ways to run multiple tasks in parallel when using Swift’s built-in concurrency system, and when each of those techniques can be especially useful.
How Swift’s generics system enables us to create specialized extensions that only apply to types that fit certain requirements, and how that capability can be really useful.
How SwiftUI’s List and ForEach types can be used to build lists that support inline editing, moving, and deletions, and how we can then build our own abstractions on top of those built-in types.
How we can take direct control over SwiftUI’s navigation system, which enables us to dynamically show and hide views within either a TabView or NavigationView.
How Swift’s AsyncSequence and AsyncStream APIs can be used to build asynchronous sequences, and how they relate to Apple’s Combine framework.
Various techniques that let us define fully dynamic colors that adapt to the user’s selected color scheme, using either SwiftUI or UIKit.
What sort of capabilities that a mutating Swift context has, and what the mutating and nonmutating keywords do.
A look at how SwiftUI’s new refreshable modifier can be used to either add pull-to-refresh to a list, or to build completely custom reloading UIs and logic.
Availability checks let us conditionally use new system APIs and features while still enabling the rest of our code to keep running on older system versions. Let’s take a look at how they can be used.
Various ways to handle mismatches between how an external type is expected to be coded and the data format that an app is using.
Let’s explore a few ways to “bridge the gap” between the new world of async/await and other kinds of asynchronous Swift code.
Setting up two-way bindings between the elements in a collection and a series of SwiftUI views.
How the MainActor attribute eliminates the need for us to manually dispatch UI updates on the main queue when using Swift 5.5’s new concurrency system.
With the start of WWDC21 just around the corner, I’d like to share some of my biggest hopes and dreams for this year’s edition of the conference.
Swift’s enums are awesome, but they’re not always the best choice for modeling a given piece of data. Let’s explore why that is, and what other tools that can be good to keep in mind in order to avoid certain problematic enum cases.
When using multiple computed properties within SwiftUI views could become problematic, and various approaches to fix those kinds of problems.
A huge update to my suite of Swift static site generation tools, which adds a new API for building HTML components in a very SwiftUI-like way.
What’s the issue with calling UI-related completion handlers on background queues, and how can we ensure that all of our UI updates are performed on the main queue?
How to implement timing features like debouncing, deferring, and delayed retries when building Combine-based data pipelines.
How to render localized strings that contain mixed styling using either UIKit or SwiftUI.
A closer look at Swift’s result builders feature, and how it can give us some really valuable insights into how SwiftUI’s DSL operates under the hood.
Let’s explore some of the lesser-known Formatter subclasses that ship as part of Apple’s platforms, and how those formatters can be really useful in certain situations.
How Combine’s Future and subject types enable us to build many different kinds of functionality without having to write custom publisher implementations from scratch.
How elements containing missing or invalid data can be automatically ignored when using Swift’s Codable API to parse JSON.
How to unit test code that’s based on Combine publishers, and how Combine’s built-in API can be augmented with test-specific utilities.
How to avoid common memory-related issues when working with self and cancellable references within the context of Combine.
How a Swift property wrapper can refer to its enclosing type, and examples of how that capability could be used.
How SwiftUI’s AnyView type can often be avoided, and why it might be a good idea to do so.
How URLSession can be used to perform POST requests and file uploads without any third party libraries.
Wrapping up the weekly article series with three of my major overall learnings after close to four years of continuous writing about Swift.
A look at what it means for SwiftUI to be a value-driven UI framework, and how we might need to break certain assumptions when adopting SwiftUI within our projects.
A look at the various sorting APIs that the Swift standard library offers, and how we could augment those APIs in order to make more advanced sorting tasks easier to perform.
How custom Combine operators and convenience APIs can be implemented using extensions, and how doing so can let us eliminate common sources of boilerplate when implementing things like networking and data validation.
In this second article about integrating SwiftUI and UIKit, we’ll take a look at how SwiftUI views can be embedded within UIKit-based view controllers, and various ways of sharing state between them.
A closer look at how SwiftUI and UIKit can be combined in various ways, starting with how we can bring increasingly complex UIKit-based views and view controllers into the declarative world of SwiftUI.
Formatting numbers into human-readable strings can often be tricker than expected. Let’s explore why that is, and what kind of tools and techniques that can be good to keep in mind when formatting different kinds of numbers.
How Combine’s operators for connecting and merging publishers can be used to solve real-world problems, such as nested network calls, handling multiple input sources, and more.
An overview of the sort of patterns and techniques that Swift’s extensions enable us to adopt, and how extensions can turn out to be one of the most powerful features that the language has to offer.
A few different patterns and approaches that can be used to handle and render asynchronous loading states within SwiftUI-based views.
How networking code can be tested without needing to introduce complex abstractions within our production code, by using system-provided APIs for overriding and mocking various kinds of requests.
An overview of the tools and techniques that we can use to create a clean separation between our view hierarchy, its styles, and the components that we’re looking to reuse across a given project.
A few different techniques that can help us share common networking logic, while also utilizing Swift’s advanced type system to make that kind of code more robust.
A roundup of some of the key ways in which Swift 5.3 enhances the overall experience of building views using SwiftUI.
An overview of the key new UICollectionView APIs introduced in iOS 13 and 14, such as compositional layouts, diffable data sources, and cell registrations.
A look at various ways to use the many file system-related APIs that Swift offers — both on Apple’s own platforms, and on platforms like Linux — and a few things that can be good to keep in mind when working with those APIs.
This week, let’s take a look at a few examples of building custom debugging utilities for SwiftUI-based views — from specific methods to general-purpose abstractions.
An overview of the tools and directives that enable us to influence how our Swift code gets compiled, and what sort of situations that each of those tools might be particularly useful in.
Tips on how to texture SwiftUI views using tiling images, and how to ensure that such views are rendered in a smooth and predictable manner.
This week, let’s take a look at what goes into building a custom Combine publisher, and what sort of situations that might require us to do that.
A look at a few somewhat lesser-known ways in which enums can be used to solve various problems in Swift-based apps and libraries.
Let’s take a closer look at opaque return types, how they can be used both with and without SwiftUI, and how they compare to similar generic programming techniques, such as type erasure.
An introduction to Swift’s type inference system, how it makes the syntax of the language so lightweight, and how to work around some of its limitations.
This week, let’s take a closer look at each of SwiftUI’s state handling property wrappers, how they relate to each other, and how they make up different parts of SwiftUI’s overall state management system.
Let’s take a look at one possible venue for learning and exploring SwiftUI without having to necessarily deploy it directly into production — by building internal tools and various prototypes.
With just a few hours to go until WWDC20 kicks off with the first ever online-only Apple keynote, I thought I’d do the same thing as I did last year, and share a few of my biggest Swift-related dreams for this upcoming WWDC.
Let’s take a look at a few key APIs and techniques that can be really useful when building custom developer tools, scripts, or other kinds of automation, in Swift.
Making Codable much more flexible.
This week, let’s explore a few different techniques for handling dynamic, polymorphic model data, in ways that still leans into Swift’s strong emphasis on type-safety.
This week’s article is about library development, and contains a few techniques and principles that can be good to keep in mind when designing and building reusable Swift libraries.
Let’s take a look at a number of techniques, patterns, and ways of structuring UI code that can help us get the very most out of Xcode’s SwiftUI-powered preview system.
In this Basics article, let’s take a look at a few examples of the various kinds of properties that Swift supports, and what their characteristics are.
In this article, I’ll aim to explain why I chose not to use any client-side JavaScript when building Swift by Sundell.
This week, let’s take a look at a few techniques that can help us make our code easier to read, test and maintain, by reducing the amount of indentation within it.
Let’s take a look at a few techniques that can make it much simpler to propagate runtime errors to our users, and how employing some of those techniques could help us present richer error messages without having to add a ton of complexity within each UI implementation.
Swift’s many protocols can, in general, be split up into four main categories. Let’s go through them, and how keeping them in mind can help us write well-formed protocols that are consistent with those found in the standard library.
This week, let’s explore how we can make use of the standard library’s built-in algorithms when performing various types of queries against collections of values.
Swift enums are really powerful, but they can often be made even more capable when mixed with other kinds of Swift types — such as protocols and structs. This week, let’s take a look at a few examples of doing just that.
Combine is a really powerful reactive programming framework from Apple, but getting started with it can be quite difficult, so let’s go through the basics of its API and its core concepts.
This week, let’s explore the topic of published properties, by reimplementing Combine’s @Published property wrapper with support for earlier versions of Apple’s operating systems.
This week, we’ll wrap up the SwiftUI layout system series by taking a look at how we can customize the layout behaviors of our views, using tools like layout priorities and alignment guides.
What makes Swift a protocol-oriented language, and how can protocols be used to create abstractions and to enable code reuse? That’s what we’ll take a look at in this Basics article.
Let’s continue exploring the SwiftUI layout system by taking a look at a couple of more advanced techniques, such as how we can align views with dynamic dimensions and how to read a view’s geometry in order to build custom layouts.
Let’s take a look at the SwiftUI layout system by starting to build a full-screen view from scratch. Along the way, we’ll use many different techniques and APIs, which lets us explore the underlying rules of the SwiftUI layout system.
Let’s take a look at how even the smallest utility functions can have quite a big impact on the way we write code on a day-to-day basis, by making common tasks easier and preferred patterns simpler.
My top five tips and learnings from years of working remotely.
This week, let’s explore the topic of UI modularization in the context of SwiftUI, by taking a look at a few different techniques that can be useful in order to avoid trading Massive View Controllers for Massive Views.
This week, let’s take a look at a few tips and techniques that can help us make our types more well-defined, by splitting them up once their responsibilities have started to grow beyond the ideal scope of a single type.
The phrase “Swifty code” is often used to describe code that follows the conventions that are currently the most popular within the Swift community. But what exactly does that entail? Let’s take a look.
This week, let’s take a look at a few different ways of configuring views when using SwiftUI, and the sort of pros and cons that each of those approaches gives us in terms of code structure and flexibility.
Let’s explore how optional values work in Swift, including how they’re implemented under the hood, and what sort of techniques that we can use to handle them.
Let’s explore two of Swift 5.2’s new features, that both give the language some really interesting capabilities from a functional programming perspective.
Let’s take a look at how we can utilize Swift’s various collection slicing APIs, and how doing so can help us boost the performance of various algorithms and functionality.
This week, let’s take a look at the various ways that Swift closures can capture the objects and values that they depend on, and how we can control those mechanics.
Let's take a look at Futures and Promises, a really popular abstraction for making asynchronous code easier to manage, by writing an implementation from scratch.
This week, let’s take a look at how Swift’s property wrappers work, and explore a few examples of situations in which they could be really useful.
This week, let’s take a look at various ways that we can assert that our code produces the right outcomes within our unit tests, including how we can create our own assertion functions.
An overview of Swift’s five different levels of access control, how they work, and when each of them might be useful in practice.
A look at what goes into writing type- and protocol extensions that can be reused between different use cases and projects, and what sort of principles that can be good to keep in mind when doing that.
For the 150th weekly article on this site, and the last one before the end of the decade, let’s look back at how Swift has fundamentally changed the way apps for Apple’s platforms are built, and where things might be going from here.
Let’s take a look at one of the core aspects of object-oriented programming — initialization. What characteristics should an initializer ideally have, and what sort of techniques could be useful in order to keep our initializers simple and predictable?
This week, let’s take a look at how we can improve the internal consistency within each of our core data models, and how doing so can let us establish a much stronger foundation for our codebase as a whole.
Predicates can enable us to filter various collections in ways that are incredibly flexible. Let’s take a look at how we could construct powerful, type-safe predicates using closures, generics, and operators.
Let’s take a look at a few different ways to add plugin support to a type or library, and how doing so can enable a system to become a lot more decoupled and flexible.
This week, let’s take a look at a few core language features that enable us to design really lightweight APIs in Swift, and how we can use them to make a feature or system much more capable through the power of composition.
This week, let’s dive deep into the world of pattern matching in Swift — to take a look at how we can construct completely custom patterns, and some of the interesting techniques that we can unlock by doing so.
Let’s take a look at how combining value and reference types can unlock some really powerful capabilities, enabling us to utilize both the convenience of reference types, and the safety and limited mutability of value types.
This week, let’s take a look at a few tips and ways of thinking when it comes to approaching new tools and technologies — using the decision of whether or not to be an early adopter of SwiftUI as an example.
This week, let’s take a look at a few different ways to deploy unit testing in a more pragmatic manner — to use testing to solve immediate problems, and to enable our code to be tested without having to fundamentally change it.
When designing APIs, using default arguments can often let us strike a nice balance between flexibility and ease of use — as they let us add solid, intuitive defaults to many of the configuration options that we’ll end up providing. Let’s take a look at a few examples of how they may be used.
Let’s take a look at a few different techniques that can let us achieve a nice balance between code reuse and configurability, by building lightweight abstractions that enable us to encapsulate our configuration code.
Protocols are, without a doubt, a major part of Swift’s overall design. However, they also come with their own set of downsides and trade-offs. This week, let’s take a look at some of those characteristics, and explore a few alternative ways of abstracting code in Swift — to see how they compare to using protocols.
Let’s take a look at Foundation’s date handling APIs — how they can enable us to easily make the way we compute dates more correct, and how we can build our own lightweight abstractions on top of them to make dealing with dates in Swift a lot easier.
Swift 5.1 has now been officially released, and despite being a minor release, it contains a substantial number of changes and improvements. This week, let’s take a look at five of those features, and what kind of situations they could be useful in.
Starting with Xcode 11, the Swift Package Manager is becoming a true first class citizen within Apple’s suite of developer tools. Let’s take a look at how it can be used to manage a project’s various dependencies.
This week, let’s take a look at a few different ways that reducers can be used in Swift — ranging from transforming sequences, to accumulating asynchronous values using Apple’s new Combine framework, and beyond.
This week, let’s take a look at a few key characteristics of the most common Swift data structures, and also how we sometimes might need to venture outside the standard library to find the right data structure for our needs.
Let’s take a look at how caching can be an incredibly powerful tool in various situations, how to build an efficient and elegant caching API in Swift, and how strategically caching various values and objects can have a big impact on the overall performance of an app.
This week, let’s take a look at how subscripting works in Swift, and a few different ways to incorporate it into the way we design APIs — including some brand new capabilities that are being added in Swift 5.1.
This week, let’s take a look at convenient, but sometimes divisive language feature — computed properties — and how they can let us build really elegant convenience APIs, how to avoid accidentally hiding performance problems when deploying them, and a few different strategies for picking between a computed property and a method.
Measuring the time complexity of a piece of code is a common technique used to optimize algorithms and other kinds of functions, by estimating their cost in terms of execution time. Let’s take a look at how to use “big O notation” to describe, measure, and improve the time complexity of a few different functions.
This week, let’s take a look at a technique that can let us leverage Swift’s type system to perform data validation at compile time — removing potential sources of ambiguity, and helping us preserve type safety throughout our code base — by using phantom types.
Let’s take a look at Swift’s String API — why it’s designed the way it is, and how it deals with some of the challenges of accurately representing text in a modern app. Also, how to subscript a string, extracting and working with substrings, and how strings compare to other kinds of collections.
Very often we can make a big impact on the quality of our code base by improving some of its more minor details. This week, let’s take a look at one technique for doing such local improvements, by refactoring large functions into dedicated, rule-based systems.
One really interesting aspect of Swift’s overall design is how centered it is around the concept of value types. This week, let’s take a look at a few different ways in which we can make use of the semantics of value types — and how doing so could significantly improve the flexibility of our value-based code.
Deciding whether or not to generalize a piece of code to fit more than one use case can sometimes be quite tricky. This week, let’s take a look at a few key factors that can help us strike a nice balance between being able to reuse as much of our code as possible, while also avoiding making things too complicated or ambiguous in the process.
This week, let’s take a look at a few different ways that we can tweak the way Swift’s Codable API works, and how doing so can let us bridge many of the differences between our Swift types and the serialized data used to represent them — without having to fall back to implementing all of our serialization code from scratch.
While a big part of writing testable code comes down to how our dependencies are managed, how we structure and manage our testing data is often equally important. This week, let’s take a look at a few different techniques that can enable us to define such data more easily — and how that can have a big impact on how much effort that’s required to both read and manage our tests.
Even though most of our classes, structs, and other types might have initially been created to solve a very specific problem — over time, we quite often find ourselves wanting to use a highly similar version of that same type or logic, but for something entirely different. This week, let’s take a look at a technique for making that happen — that involves making certain types increasingly configurable.
This week, let’s take a look at a few techniques that we can use to prepare ourselves for undergoing major paradigm shifts when it comes to the APIs and technologies that we use to build apps — using the shift from imperative UI development with UIKit to the declarative nature of SwiftUI as an example.
SwiftUI brings a new, declarative way to build UIs for Apple’s platforms, and also pushes the Swift language itself to new limits — by making heavy use of a set of key new syntax features, that are being introduced as part of Swift 5.1, in order to provide a very DSL-like API. This week, let’s take a first look at those features and how they work.
The start of WWDC 2019 is now just hours away and, like most developers working within the Apple ecosystem, I’m getting really excited. So I thought I’d dedicate my 120th weekly Swift article to something special — dreams.
This week, let’s take a look at how well the new 3.0 version of the Swift Playgrounds app for iPad walks the balance between simplicity and power, and how some of its new features really improves the ways it can be used as a highly portable, advanced Swift development tool.
View controllers tend to play a very central part in the apps we build. This week, let’s take a look at a technique that lets us reduce the size of our view controllers by extracting their core actions, without having to introduce any additional abstractions or architectural concepts.
One major benefit of Swift’s protocol-oriented design is that it enables us to write generic code that’s compatible with a wide range of types. Let’s take a look at how we can wrap the Sequence protocol in generic containers, that’ll let us encapsulate various algorithms behind easy-to-use APIs.
Pure functions might seem like a mostly theoretical concept at first, but they have the potential to give us some very real, practical benefits — from increased reuse and testability, to more predictable code. This week, let’s take a look at how pure functions might be used in Swift — and how we can apply them to solve real problems in a very nice way.
Establishing a solid structure within a code base is often essential in order to make it easier to work with. This week, let’s take a look at a few different techniques for structuring the data that makes up our core models, and how improving that structure can have a big positive impact on the rest of our code base.
While there are a number of abstractions that we can create to be able to observe and communicate value changes — Swift comes built-in with a simple, yet powerful way to attach observations to any kind of non-lazy, stored property — appropriately named property observers.
Everyone is an API designer. While it’s easy to think of APIs as something that’s only relevant for SDKs or frameworks, it turns out that all app developers design APIs almost every single day. This week, let’s take a look at a number of tips and techniques that can be good to keep in mind when designing various APIs in Swift.
Being able to express basic values using inline literals is an essential feature in most programming languages. This week, let’s focus on string literals, by taking a take a look at the many different ways that they can be used and how we — through Swift’s highly protocol-oriented design — are able to customize the way literals are interpreted.
Swift types can, in general, be divided into two categories — value types and reference types — which determines how they will be passed between different functions and other code scopes. Let’s take a look at what some of the practical implications of that are.
Arguably one of the most challenging aspects of building apps for most platforms is making sure that the UI we present to the user always remains in sync with our underlying data models, and many techniques have been invented in order to address this problem. This week, let’s take a look at one such technique, that involves binding our model values to our UI.
A situation that most Swift developers will encounter at one point or another is when some form of type erasure is needed to be able to reference a generic protocol. This week, let’s start by taking a look at what makes type erasure such an essential technique in Swift, and then explore different “flavors” of implementing it — and how each flavor comes with its own set of pros and cons.
Almost every program on the planet has to deal with strings one way or another, since text is so fundamental to how we both communicate and represent various forms of data. This week, let’s take a look at various ways to parse and extract information from strings, and how different techniques and APIs will yield a different set of trade-offs.
When writing any kind of automated tests, it can sometimes be tricky to achieve a balance between making tests run efficiently and predictably, while still exercising the right code paths under realistic conditions. This week, let’s take a look at one way to achieve such a balance, by verifying the integration between multiple code units.
The UserDefaults API can at first glance appear to be somewhat limited. However, it turns out that the power of UserDefaults extends far beyond simply storing and loading basic value types. This week, let’s take a look at what some of that power comes from, and how we can appropriately make use of it in the apps that we build.
One really elegant aspect of Swift’s design is how it manages to hide much of its power behind much simpler programming constructs. Pattern matching is one source of that power, especially considering how it’s integrated into many different aspects of the language.
One way to make a code base easier to navigate, while still maintaining a solid overall structure, is to inline functionality whenever two pieces of code are heavily related. This week, let’s take a look at how that can be done using inline types and functions, and how — when tactically deployed in the right situations — it can make our code a bit easier to follow.
Reflection is a common programming language feature that enables us to inspect, and work with, the members of a type — dynamically, at runtime. That may seem at odds with Swift’s heavy focus on compile-time validation — but this week, let’s take a look at when reflection can come in handy, and how it can let us make our code a bit more dynamic.
Concurrent code can come in many different shapes and forms. Depending on what we’re trying to achieve, the abstraction that’ll prove to be the best fit might vary quite a lot from use case to use case. One such abstraction is Tasks, and this week, let’s take a look at some scenarios in which they can become really useful.
When writing automated tests, many of us have a tendency to focus on verifying that our code behaves correctly under ideal conditions, but we should really also test how our code behaves when something goes wrong. This week, let’s take a look at how unit tests can be used to verify the correctness of our code’s various failure states.
When using syntactic sugar, what we ideally want is to be able to strike a nice balance between low verbosity and clarity, and this week, let’s take a look at a few different ways that type aliases can enable us to do just that.
We might not realize it, but most of us share code with other people every single day. However, sharing code in a way that’s clear and effective can be quite difficult, so for the 100th weekly article on this site — let’s take a look at what goes into sharing code in a nice way, and some techniques that we can employ to make any code that we share easier to understand.
This week, let's take a look at a way of writing networking code that utilizes Apple's built-in URLSession API, while augmenting it using Futures & Promises, as well as several functional programming concepts.
While 2018 has been the first year since Swift was introduced in 2014 without a new major release — it has still proven to be quite a transformative year for the language, its usage, and the community as a whole. Let’s take a quick look back at 2018, at what has been some of the most popular articles on this site, as well as general trends in the development and usage of Swift.
Designed to be an easy way to quickly prototype Swift code, to learn the language, or to explore the standard library and Apple’s SDKs — Swift playgrounds have become an integral part of many developers’ daily workflows. This week, let’s take a look at some tips and tricks that can make working with Swift playgrounds, both in Xcode and on the iPad, much more productive.
One of the most challenging decisions that all programmers have to make on an ongoing basis is when to generalize a solution versus just keeping it tied to a specific use case. This week, let’s take a look at a way of building UIs that might allow us to strike a nice balance between those two approaches, using slots.
How we manage the control flow within the apps and systems that we work on can have a huge impact on everything from how fast our code executes, to how easy it is to debug. This week, let's take a look at how we can use Swift's built-in error throwing and handling model to make our control flow more clear and predictable.
When getting started with unit testing, it usually doesn't take long to realize that some form of mocking is needed. Although mocking will most likely remain essential for many types of testing, this week, let's take a look at a few different ways to write mock-free unit tests in Swift.
One of the most important roles of any software architecture is to make the relationships between the various objects and values within an application as clear as possible. This week, let's take a look at how we can do that by using the type system to set up locks and keys to get a stronger, compile-time guarantee that the intended flow of our app will remain intact at runtime.
A really elegant aspect of Swift's take on optionals is that they're largely implemented using the type system - since all optional values are actually represented using an enum under the hood. That gives us some interesting capabilities, since we can extend that enum to add our own convenience APIs and other kinds of functionality. This week, let's take a look at how to do just that.
Whether or not you believe that the iPad is the future of computing, it does bring a ton of interesting new features and capabilities to the table, especially with the latest release of the Pro version. This week, let’s take a look at how we as third-party developers can take advantage of some of those capabilities to build interesting new features for our iOS apps.
A race condition is what happens when the expected completion order of a sequence of operations becomes unpredictable, causing our program logic to end up in an undefined state. This week, let's take a look at a common scenario that can cause race conditions, possible ways to avoid them - and how we can make our code more robust and predictable in the process.
Swift keeps gaining more and more features that are more dynamic in nature, while still retaining its focus on type safe code. This week, let’s take a look at how key paths in Swift work, and some of the cool and powerful things they can let us do.
Protocols continue to be an integral part of Swift, both in terms of how the language itself is designed, and also in how the standard library is structured. This week, let's take a look at how we can use protocols to create multiple levels of abstraction, and increasingly specialize them to become more and more specific to each use case.
A DSL, short for Domain Specific Language, can be explained as a special kind of API that focuses on providing a simple syntax that's tailored to working within a specific domain. Swift's type inference and overloading capabilities also make it a really great language to build DSLs in - and this week, let's do just that.
This week, let's take a look at various techniques for working with URLs in Swift, how to make our URL construction code more robust, and how different kinds of URLs might warrant different approaches.
View models attempt to make it easier to write and maintain view-specific logic, by introducing dedicated types for it. This week, let’s take a look at a few different ways that various flavors of view models can be implemented in Swift.
Asynchronous code is essential to providing a good user experience, but can at times be really tricky to write, debug and especially test. This week, let's explore how we can make our asynchronous tests much simpler, inspired by the async/await programming paradigm.
This week, let's take a look at how we can implement data sources for table and collection views in a more reusable manner, and how doing so can let us make our list-based UI code more composable and easier to work with.
This week, let’s take a look at how we can use the presenter pattern to move some code normally contained within view controllers - specifically related to the presentation of additional UIs - into separate, dedicated types, to improve our separation of concerns.
This week, let's take a look at how we can be inspired by the functional programming world to improve the structure and robustness of our Swift code - this time focusing on using functions that return objects and values as early as possible.
With each new release, Swift keeps getting better and better at creating compiler-generated implementations of common boilerplate. One such new feature in Swift 4.2 is the new CaseIterable protocol - that enables us to tell the compiler to automatically synthesize an allCases collection for any RawRepresentable enum. This week, let's take a look at some examples of scenarios in which this new feature can come very much in handy.
Proper encapsulation of logic is one of the most important things when it comes to building well-architected apps and systems. This week, let's take a look at how we can better incapsulate our model layer's logic by using model controllers.
Adding new features to an app or framework often involves adding new arguments to existing functions. While most such changes may seem trivial at first, if we're not careful, we could - over time - end up with functions that are a bit unclear and cumbersome to use. This week, let's take a look at how to deal with such functions, and how they often can be simplified by reducing the number of arguments they accept.
Type inference is a key feature of the Swift type system and plays a big part in the syntax of the language - making it less verbose by eliminating the need for manual type annotations where the compiler itself can infer the types of various values.
One thing that almost all apps and frameworks have in common is that they tend to grow in both size and complexity as time passes. As a project grows it becomes more and more important to maintain a solid and consistent structure, but at the same time it also becomes increasingly difficult to do so.
Adding new features to existing code can be really challenging - especially if that code is heavily used throughout one or many projects. Backward compatibility can in many ways help us make such changes in a much smoother fashion, so this week, let's take a look at a few different techniques that can help us make changes to our code base fully backward compatible.
Being able to use unit testing in a productive way often requires the various parts of an app to be written with testability in mind, which isn't always the case. This week, let's take a look at a few different refactoring techniques that can help us make non-testable code much easier to test.
While subclassing is not universally bad, avoiding it can in many situations leave us with simpler code that is easier to change and reuse. This week, let's take a look at a few different techniques that can help us write subclass-free view controllers, and how it can help us avoid the Massive View Controller problem.
View controller containment has been an essential part of UIKit ever since the early days of the iPhone. This week, let's take a look at how we can build our own container view controllers, and how doing so can help us make parts of our UI code more modular and easier to manage.
One of the most important aspects of any app's architecture is how data and models are dealt with. This week, let's take a look at a few different techniques that can help us make code dealing with mutable models a bit more predictable.
This week, let's explore various versions of the commonly used Result type (including the implementation included in the Swift 5 version of the standard library), and some of the cool things it lets us do when combined with some of Swift's language features.
When writing tests for any application, it's always important to consider what the debugging experience will be like when they eventually start failing. This week, let's take a look at a few different scenarios, and how we - with just a few subtle tweaks - can make our tests a lot easier to debug.
Xcode 10 includes two new features aimed at addressing two common testing problems - flakiness and slowness. In this year's last daily WWDC update, let's take a look at what those features are and how they can potentially make our tests faster and more robust.
Using the new os_signpost API, we can easily place markers - signposts - in our code that can make profiling and debugging performance issues a lot simpler. In today's WWDC update, let's take a look at how to get started with this new tool!
Most objects require some form of setup before they're ready to be used in an app. While it’s very common to create subclasses for that purpose, this week, let's take a look at an alternative approach to writing setup code that doesn't require any form of subclassing - by using static factory methods.
When and how to write documentation and code comments tends to be something that causes a lot of debate among developers. This week, let's take a look at a few simple tips and tricks that can let us write code that is more self-documenting - code that makes the underlying intent and details more clear, simply by the way it's structured and how it's written.
While launch arguments are probably most commonly used as input to command line tools - this week, let's take a look at how we can also use the power of launch arguments when working on, debugging, and testing an iOS app.
In most code bases, we need a way to uniquely identify certain values and objects. This week, let’s take a look at how we can create type-safe identifiers that enable us to write more robust model handling code.
One big challenge that most Swift developers face from time to time, is how to deal with Massive View Controllers, both in terms of scope and number of lines of code. This week, let’s take a look at how such view controllers can be broken up using Logic Controllers.
The delegate pattern has long been very prominent on Apple's platforms, and used for everything from handling table view events using UITableViewDelegate, to modifying cache behavior using NSCacheDelegate. This week, let's take a look at a few ways to implement the delegate pattern, along with their pros and cons.
This week, we'll continue exploring various ways to implement the observer pattern in Swift. Last week we took a look at using the NotificationCenter API and observation protocols to enable an AudioPlayer to be observed, and this week we'll do the same thing but instead focusing on multiple closure-based techniques.
Often when building apps, we find ourselves in situations when we need to set up a one-to-many relationship between objects. In such situations, it's very common to want to add some way for certain objects to be observed. We'll start by taking a look at two such observation techniques this week, and then next week we'll continue with a couple of other ones.
Like many abstractions and patterns in programming, the goal of the builder pattern is to reduce the need to keep mutable state - resulting in objects that are simpler and generally more predictable. By enabling objects to become stateless, they are usually much easier to test and debug - since their logic consists only of "pure" input and output.
This week, let's take a look at Swift 4.1's new Conditional Conformances feature, and how it enables us to design code in a much more recursive fashion, making it more flexible while also reducing duplication. We'll take a look at both a simple and more advanced example, and how the standard library uses this new feature.
When developing new features for an app, it can be really useful to have some form of mechanism to gradually roll out new implementations and functionality. Feature flags can act as such a mechanism, since they allow us to gate parts of our code base off under certain conditions, either at compile time or at runtime.
Something that tends to be particularly tricky when it comes to finding a good balance between convenience and maintainability, is when setting up relationships between the view layer and the model layer. This week, let's take a look at a few different ways that we can decouple our UI code from our model code, and some of the benefits of doing so.
One really interesting feature of Swift is the ability to create lightweight value containers using tuples. The concept is quite simple - tuples let us easily group together any number of objects or values without having to create a new type. But even though it's a simple concept, it opens up some really interesting opportunities, both in terms of API design and when structuring code.
Although Set is one of those core data structures that you see in almost every programming language, it sometimes get a bit overlooked. This week, let's take a look at a few different examples of when using a set can lead to more predictable performance and simpler code, as well as some of Swift's Set type's lesser known - yet very powerful - features.
One of the biggest challenges when working on a continuously evolving code base is to keep things nicely encapsulated. Adding new capabilities without leaking abstractions can be really tricky. This week, let's take a look at a few techniques that can let us define more clearly encapsulated APIs in different situations.
Every app that doesn't only consist of one single UI needs some form of navigation - to enable users to move between different screens and to display information or react to events. This week, let's take a look at a few different options for dealing with navigation in Swift apps, focusing on iOS this time.
When starting to work with tests, there's one problem in particular that almost every developer runs into - how to test asynchronous code. While we've touched on this subject before, this week, let's focus in on a few different techniques that can help make testing asynchronous code a lot easier.
Few Swift features cause as much heated debate as the use of custom operators. While some people find them really useful in order to reduce code verbosity, others think that they should be avoided completely. This week, let's take a look at a few situations that custom operators could be used in, and some of the pros and cons of using them.
Composition is a super useful technique that lets us share code between multiple types in a more decoupled fashion. It's often posed as an alternative to subclassing, with phrases like "Composition over inheritance" - which is the idea of composing functionality from multiple individual pieces, rather than relying on an inheritance tree. This week, let's take a look at a few situations in which composition can be used with structs, classes and enums in Swift.
Almost every Swift program uses collections in one way or another. Whether it's to store values to be displayed in some form of list, to keep track of observers, or caching data - collections are everywhere. This week, let's take a look at some of the standard library APIs that let us easily transform collections in a very functional way.
Mocking is a key technique when it comes to writing unit tests in pretty much any language. Whether we're testing networking code, code relying on hardware sensors like the accelerometer, or code using system APIs like location services - mocking can enable us to write tests a lot easier, and run them faster in a more predictable way.
Languages that support first class functions enable us to use functions and methods just like any other object or value. We can pass them as arguments, save them in properties or return them from another function. In order words, the language treats functions as "first class citizens".
Before we dive into new topics and new formats in 2018, I want to dedicate this week's post to highlighting some of the most popular posts from this year, as well as share some overarching themes and patterns that I've noticed among them.
In this post, I’d like to share my experiences of learning to use goals in a way that helps me stay motivated, inspired and productive. Hopefully it can act as an inspiration as you might go about setting goals for yourself for 2018.
Separation of concerns is a core principle when it comes to designing architectures and systems. However, even though it's a principle most programmers learn about early in their career, it's not always easy to apply in practice. This week, let's take a look at how to more easily separate the concerns of various types in Swift, using protocols.
Just like with most programming techniques, there are multiple "flavors" of dependency injection - each with its own pros and cons. This week, let's take a look at three such flavors and how they can be used in Swift.
UI testing can be a really useful tool in order to assure that the key user interactions of the apps we build will keep working as expected. This week, let's take a look at how to add UI tests to verify an app's analytics code, and how it can be a great way to quickly gain a broad UI testing coverage.
Gathering some form of analytics from users can be cruicial when building, iterating on and improving a product. Learning how users use our app in real-life situations can sometimes be really surprising and take its development in new directions. This week, let's take a look at how an analytics system can be architected and implemented based on enums.
Managing memory and avoiding leaks is a crucial part of building any kind of program. This week, let's take a look at how we can set up unit tests to both help us identify memory leaks, and also make it easier to avoid common mistakes that could end up causing leaks in the future.
A very common problem when building apps for Apple's platforms is where to put common functionality that's used by many different view controllers. Rather than using a BaseViewController or relying on inheritance in some other way, let's take a look at how we can structure common functionality as child view controllers that can be used as plugins.
While force unwrapping is an important feature, it also circumvents parts of what makes Swift so great. However, dealing with optionals and unknown types in a safe way can require quite a lot of code, so the question is whether we want to do all of that additional work when writing tests as well?
The first topic I’d like to tackle on this new blog is something that a lot of people ask me about — productivity and how to get more out of the time you spend on your work. In this post I'll give my top 7 tips for increased productivity.
Dependency injection is an essential tool when it comes to making code more testable. This week, let's take a look at a dependency injection technique that lets us enable testability without forcing us to write massive initializers or complicated dependency management code.
Handling asynchronous code in a way that is predictable, readable and easy to debug can be really challenging. This week, let's take a look at a technique that can make managing asynchronous calls a bit simpler and less error prone - using tokens.
Even though closures are very widely used, there's a lot of behaviors and caveats to keep in mind when using them. This week, let's take a closer look at closures, how capturing works and some techniques that can make handling them easier.
Open source is incredibly important for our industry, and it's big reason why I love the Swift community so much. This week I thought I’d try to sum up most of my tips and tricks on how to publish a new Swift open source project.
There seems to almost be a consensus in the community that singletons are "bad", but at the same time both Apple and third party Swift developers keep using them both internally within apps and in shared frameworks. This week, let's take a look at exactly what the problems are with using singletons, and explore some techniques that can be used to avoid them.
Using generic type constraints, we are able to add new APIs and behaviors to a type only under a certain set of constraints. This week, let's take a look at some techniques and patterns that are made possible because of type constraints, and how they can be used in practice.
While switch statements are hardly something that was invented as part of Swift, they are made a lot more powerful when combined with Swift's type system. This week - let's go further beyond switching on single enum values and take a look at more of the powerful capabilities that switch statements offer in Swift.
When creating collections of objects or values in Swift, we usually use data structures provided by the standard library - such as Array, Dictionary and Set. While those three cover most use cases, sometimes creating a custom wrapper collection can enable us to make our code more predictable and less prone to errors.
Shared state is a really common source of bugs in most apps. It's what happens when you (accidentally or by design) have multiple parts of a system that rely on the same mutable state. This week, let's take a look at how shared state can be avoided in many situations, by using the factory pattern to create clearly separated instances that each manage their own state.
In this new (non-consecutive) series of posts - "Core Animation Gems" - we'll take a closer look at some of Core Animation's less widely known features and APIs, and how they can be used to solve problems related to animation and rendering in a nice way. This week, let's kick it off with the first one - CAReplicatorLayer.
An important part of maintaining any app, framework, or system is dealing with legacy code. This week, let's take a look at a technique for dealing with legacy code that lets us replace a problematic system class-by-class, rather than having to do it all at once.
Flakiness is what happens when tests don't run consistently, when different circumstances produce different results. This week, let's take a look at some easy-to-apply tips and tricks that can help reduce flakiness, and make our tests more predictable within any environment.
This week, let's finish building the animation framework that we started in last week's post! We'll continue building a declarative animation API, that will now also support sequencing of animations performed on multiple views.
This week, let's take a look at how we can make view-based animations (animating individual UIViews, like buttons and labels) on iOS easier to handle - by building a simple framework that will enable us to express animations in a very declarative, composable way.
Almost all modern apps use JSON in one way or another. Whether it's for configurations, to store local data or to download information over the network - JSON is everywhere. This week, let's take a look at how we can set up our JSON mapping tests to make them a lot more robust and future proof, and how we can use them to perform end-to-end testing.
One of the hardest parts of building apps is deciding how to model state. Code managing state is also a very common source of bugs, when parts of our app might end up in a state we didn't expect. This week, let's take a look at some techniques that can make it easier to write code that handles and reacts to state changes.
Animations are a great way to explain the functionality of our apps through motion, and to delight our users. Adding animations in the right places can really make a UI look a lot more polished and nice. This week, let's take a look at how SpriteKit can be a great tool for creating certain kinds of animations.
Swift playgrounds are awesome for things like trying out new frameworks and exploring new language features. The instant feedback they give us can really provide a huge productivity boost and enable us to try out new ideas and solutions quickly. This week, let’s take a look at how Swift playgrounds can also be used for writing unit tests.
Swift 4 introduces a new, refined string API that is easier to use, more powerful, and gives the programmer more control in terms of memory management. This week, let’s take a look at how it is to work with strings in Swift 4, and how we can take advantage of the new, improved API in various situations.
Grand Central Dispatch is one of those fundamental technologies that most Swift developers have used countless times. This week, let’s go beyond async and take a look at some situations where GCD can be really useful, and how it can provide simpler (and more “Swifty”) options to many other Foundation APIs.
UI testing can be a great way to ensure that our key UI interactions keep working as we’re adding new features, or when refactoring our app’s codebase. It can also be a really nice way to automate repetitive tasks when working on UI code. Let’s take a look at how to get started.
This week, let’s take a look at how we can use Continuous Integration (or CI) to establish a smooth and nice workflow for our team when working on a Swift project.
One major focus of Swift is compile time safety — enabling us as developers to easily focus on writing code that is more predictable and less prone to runtime errors. However, sometimes things do fail for various reasons — so this week, let’s take a look at how we can handle such failures appropriately, and what tools we have at our disposal for doing so.
In my first ever tutorial, I'll provide a step-by-step guide for building a command line tool using the Swift Package Manager, sharing some learnings from when I built Marathon.
Even though Optionals are one of the most important features of Swift, sometimes they can put you in somewhat of a tight spot. Let's take a look at how to avoid those situations, and how to deal with non-optional optionals in a nice way.
One thing that can sometimes be quite cumbersome when working with Swift on a larger scale is how long it can currently take to compile. In this article, let's take a look at some practical tips and tricks that I’ve found can make compile times faster.